Minecraft and Virtual World Resources

2016-02-28_22.38.28 from Aaron

Curated by Dr. Valerie Hill and Beth S. O’Connell

March 2016

Updated by Beth S. O’Connell, June 2016


Cordeiro, Adam and Emily Nelson. (2015). Minecraft construction for dummies. Hoboken, NJ: John Wiley & Sons, Inc.

Cordeiro, Jacob. (2015).  Minecraft redstone for dummies. Hoboken, NJ: John Wiley & Sons, Inc.

Farwell, Nick. (2015). Minecraft redstone handbook. New York: Scholastic Inc.

Gee, James Paul. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan. Amazon.com Link

Miller, Megan. (2014). Minecraft hacks : the unofficial guide to tips and tricks that other guides won’t teach you. New York: Sky Pony Press.

Miller, Megan. (2014). Minecraft hacks : combat edition : the unofficial guide to tips and tricks that other guides won’t teach you. New York: Sky Pony Press.

Miller, Megan. (2014). Minecraft hacks : master builder : the unofficial guide to tips and tricks that other guides won’t teach you. New York: Sky Pony Press.

Milton, Stephanie. (2015). Minecraft combat handbook. New York: Scholastic Inc.

Milton, Stephanie. (2015). Minecraft essential handbook. New York: Scholastic Inc.

Minecraft in the classroom. (2015). Ed. by Colin Gallagher. San Francisco: Peachpit Press. Amazon.com Link

Morgan, Winter. (2014). The quest for the diamond sword : a Minecraft gamer’s adventure : an unofficial novel. New York: Sky Pony Press. (Fiction)

Needler, Matthew. (2015). Minecraft construction handbook. New York: Scholastic Inc.

O’Brien, Stephen J. (2015). The ultimate player’s guide to Minecraft. Indianapolis: Que Publishing. (Indexed) Amazon.com Link

Stay, Jesse, Thomas Stay, and Jacob Cordeiro. (2015). Minecraft for dummies. Hoboken, NJ: John Wiley & Sons, Inc. (Indexed) Amazon.com Link

Stay, Jesse and Thomas Stay. (2015). Minecraft recipes for dummies. Hoboken, NJ: John Wiley & Sons, Inc.

Talley, Trevor. (2014). The big book of Minecraft : the unofficial guide to Minecraft & other building games. Chicago: Triumph Books. (student favorite)

Understanding Minecraft : essays on play, community and possibilities. (2014). Ed. by Nate Garrelts. Jefferson, NC: McFarland & Company, Inc., Publishers. (scholarly essays)

Wiltshire, Alex. (2015). Minecraft : blockopedia. New York: Scholastic Inc. (shaped like a Minecraft block)


American Library Association. (2007). Standards for the 21st century learner. Chicago: American Association of School Librarians. Retrieved from http://www.ala.org/aasl/standards/learning

Bulu, S. T. (2012). Place presence, social presence, and satisfaction in virtual worlds. Computers & education, 58(1), 154-161.

Harris, Albert L., and Alan Rea. (2009). Web 2.0 and virtual world technologies: A growing impact on IS education. Journal of Information Systems Education 20, (2): 137-44.

Hecher, M. M., Möstl, R. R., Eggeling, E. E., Derler, C. C., & Fellner, D. W. (2011). ‘Tangible culture’ – designing virtual exhibitions on multi-touch devices. Information Services & Use, 31(3/4), 199-208.

Hill, V. 2015. Digital citizenship through game design in Minecraft. New Library World 118(369-382). Retrieved from https://docs.google.com/document/d/1CaglgpuA6AGmWroo6i2EWTkeO5OnXv68WlYWr77C3YE/edit?usp=sharing

Hill, Valerie, and Hyuk-Jin Lee. (2009). Libraries and immersive learning environments unite in second life. Library Hi Tech 27, (3): 338-56.

Lewis, R. (2015). Virtual reality: soon to become mainstream in libraries? (cover story) Information Today. 32(4), 1-29.

Malmstrom, Marianne. (2015, July 19). #MinecraftLA: The “EDU” dilemma. Follow the learning…and recalculate. Retrieved from http://www.followthelearning.com/?p=681.

Mastel, Kristen, and Dave Huston. (2009). Using video games to teach game design: A gaming collection for libraries. Computers in Libraries 29, (3) (03/01): 41-4.

O’Donnell, Liam. (2014, Nov. 17). Seven steps to setting up a Minecraft club at your school. GamingEdus. Retrieved from http://www.gamingedus.org/2014/11/seven-tips-to-setting-up-a-minecraft-club-at-your-school/

Webber, Sheila and Diane Nahl. (2011). Sustaining learning for LIS through use of a virtual world. IFLA Journal (37)(1): 5-15.


Discord – free voice and text chat for gamers. (2016, June). Retrieved from https://discordapp.com (Minecraft does not support voice, but Discord is an easy way to talk while playing. Supports more than 10 users, unlike Google Hangouts.)

Google+ Community: EVO Minecraft MOOC. (2016, March) Retrieved from

Google+ Community: Minecraft in Education. (2016, March) Retrieved from

Google+ Community: MinecraftEdu. (2016, March) Retrieved from

Minecraft home. (2016, March). Retrieved from https://minecraft.net/en/ (Purchase Minecraft here for a one-time fee of $26.95 USD)

MinecraftEdu wiki. (2016, March). Retrieved from http://services.minecraftedu.com/wiki/Main_Page (How to do everything)

Minecraft: Education Edition. (2016, June). Retrieved from http://education.minecraft.net/ (Qualified educators may purchase this here; also find lesson resources and help)

Official Minecraft wiki. (2016, March). Retrieved from http://minecraft.gamepedia.com/Minecraft_Wiki (How to do and make things in Minecraft)

Lesson Ideas

Great Minecraft lesson plans. (2016, June). Retrieved from https://www.graphite.org/blog/great-minecraft-lesson-plans#/great-minecraft-lesson-plans

Minecraft: Education Edition educator resources. (2016, June). Retrieved from http://education.minecraft.net/resources/ (Tutorial, biomes, worlds, mentors, and lesson plans)


East Coast Miners. (2016, June). Retrieved from http://www.eastcoastminers.org/ (“​The East Coast Miners Guild is designed for creative kids ​aged 16 and under with a passion for building and learning. This Minecraft Community is operated by two educators and one geek (engineer) in the hopes to enrich STEAM skills *science, technology, engineering, art and math* as well as communication and collaboration skills.”)

Massively @ Jokaydia Guild Website. (2016, June). Retrieved from http://massively.jokaydia.com/ (“…a community supported by jokaydia.com which provides kids and parents with game-based spaces to learn, collaborate, and play!”)

The Minecraft Experience. (2016, June). Retrieved from http://www.minecraftexperience.net/ (“…a global crowd sourced wiki curated by Bron Stuckey and educators around the world to map the genome of Minecraft in learning.”)