Library Learning Commons Transformation – Part 2

Thursday, November 29, 2018

We are making amazing progress! Just before the Thanksgiving break we closed so the work crew could come in. One advantage of being a small school district is that we’re able to work with top-level staff without a whole lot of difficulty. Our creative, talented, and hardworking Director of Maintenance was an integral part of this process. He helped us plan so we could achieve most of our goals with a minimum of expense, supervised closely to make sure our plans were followed, and at times worked on tasks himself.

After researching best practices for designing a learning commons, we decided to leave parts of the counters in place to create cave-like spaces for students to work and read in. The counters were removed entirely in the Circulation Desk Zone and the Small Group Collaboration Zone. (See previous post for a map of the zones.)

Soft Seating Zone – during

Here’s my vision for the Soft Seating Zone, not including the beanbag chairs and floor cushions:

Soft Seating Zone – vision

Electricity was installed all over the library, as that has been a weak spot in the past. Tables were taken out of storage for the Small Group Collaboration Zone, and chairs are forthcoming.

Counter removed from Small Group Collaboration Zone
The circulation desk was successfully moved to its new location, which will give us a much better view of the whole library from there. It looks so amazing! This was our Principal’s brainstorm, and I just can’t get over how right it looks under the lights.
Thank you to our hard-working Maintenance Dept. Team!
After the circ desk was moved, we could see that there was more missing carpet than we had initially thought.
Makerspace Zone – before
Our Maintenance Director came up with a brilliant plan to install wood flooring, most of which was on hand from a previous project. Our Superintendent came over and approved the plan, and expanded it to fill the whole front of the library.
Wood Flooring in Circulation & Makerspace Zones

The back part of the library is staying basically the same, but the counter was cut out to allow the SmartBoard to fit in.

We hope to hold a Sneak Preview for the staff tomorrow afternoon, and our Grand Reveal on Monday morning. I can’t wait till everyone gets to see how incredible this looks! Hopefully this new flexibility will increase our usefulness.

Building Community in Minecraft

As I noted in an earlier blog, I was able to teach a one-week course in Minecraft at my middle school, twice a year. During the 2015-2016 school year, in the two courses on Minecraft and Media Literacy, I noticed some troubling episodes of griefing (other players who, innocently or maliciously, cause trouble for others.) Objects built in Minecraft do not have builder identifiers like those in SL and similar worlds, and anyone can make or break objects anywhere. When things are damaged, students often do not have the maturity to admit when they’ve done something wrong, which makes it really difficult to figure out who damaged something. I wanted to explore community-building in Minecraft to see if this could be addressed socially, rather than punitively. I decided that my 2016-2017 Intersession courses would be on Community Building in Minecraft.

I set up the course so we would be addressing community-building on two fronts: our community as a class, and the community that we would (literally) build in Minecraft. I again housed the course content in our Canvas LMS. Our school uses Capturing Kids’ Hearts (CKH),which involves building a social contract together at the beginning of each course. Even though we would only be together for a week, it’s a worthwhile process. I also had the students do a Minecraft experience survey and daily reflective writing.

I spent quite a bit of time before the course started setting up a place for the students to build. I used the special MinecraftEdu blocks to make a border around a large area; lay down blocks to mark off and label 4 quadrants; and set up a survival hut in the middle.

For the first day, they played in Survival mode for about an hour, then we talked about which resources we needed to survive, and how we could obtain them. We also brainstormed about the same things in the physical world. My reflection from Day 1 included this: “The Minecraft Experience survey showed a wide range of experience levels, but most students seem to be familiar with at least the basics of Minecraft. In the survival world, they did a good job of finding and identifying resources. For the most part, they played without incident. I was able to play, myself, which doesn’t always happen. One student told me later that he felt like he was being griefed by someone, but didn’t feel like he could talk to the person without getting upset. I suggested approaching any situation like that with the most charitable explanation in mind–in this case, that the person probably didn’t mean it and was trying to fix it later.”

My reflection for Day 2 included: “We spent about an hour playing in the survival world. I had meant to let them play for about 10 minutes, but we were all having so much fun that we just kept on going. Afterwards a really productive discussion developed about what contributions people had made to the community, how trade could be handled, and what jobs and roles are needed in a community. That segued nicely into talking about what buildings we need in a community. I showed them a map of [our small city] with some of the community buildings located, then we listed what buildings we could include in our Minecraft community. We then rated them as essential (yellow), luxury (blue), or in-between (green). The 6th graders left on a field trip at 9:00, so they missed most of the discussion and planning.

“Next, we started planning the community on paper. One student drew a grid, and planned a railroad around the perimeter. Other students cut out their planned buildings on paper and embellished them with markers. There was lots of discussion about building methods.”

On the third day the students divided up into smaller groups to design and build together. Some students wanted to work individually, which was fine. Once we got inworld, each group had to find a spot on which to build, and write down the team members’ names and the Minecraft coordinates for their group. They continued to write a short reflection each day. I asked guiding questions such as:

  • What have you done in Minecraft today?
  • How are you helping your team?
  • How are others helping you?
  • What challenges are you facing in this class?
  • How do you feel about your experiences in this class so far, and why?

I found it worked best to have them do the reflection in the beginning of each class, about the previous day. That set the tone for the class, and gave them something to do while we got started. Of course, they weren’t being graded, so they didn’t have to meet any standards, but for the most part they wrote thoughtfully and quietly.

We had had some trouble with griefing, so we talked about it together but didn’t come to any conclusions or consensus about what to do about it. For the beginning of Day 4, I had them reflect on these questions:

  • What else would you like to learn to do in Minecraft?
  • Describe at least one example of griefing that you’ve observed in this class. How did it make different people feel? What are some good ways to deal with griefing?
  • What you plan to start with today
  • What you need to do to finish your build
  • How you have grown during this class
  • How do you feel about your experiences in this class so far, and why?
    What have you learned about yourself through this class?

I showed the students how to take and find screenshots of their builds, and I had hoped that they could put them together and make a short machinima like we had done for the Media Literacy course. They really weren’t too interested, and we just ran out of time. They could walk around inworld and visit each other’s buildings, and that made it easy for them to share what they were doing. This video shows some of their innovative ideas: http://www.youtube.com/watch?v=s1ce5ZROQJU

I’d like to say that we developed a close-knit and kind community in this course, but I really couldn’t conclude that it made much of a difference. That said, I do think that, for the most part, the students worked well together, had a lot of fun, and learned a lot.

Contented

I took a few minutes during a 6th grade class to re-read Winter Poems, by Barbara Rogasky and Trina Schart Hyman. I always love the paintings, which are the same scene in different times and weather, and this time I also enjoyed the variety of the poems. I emerged from the book, looked around and realized that I work surrounded by books and stories, and students similarly immersed in their reading. This is a great gig, if you can get it.

winter-poems-cover

Minecraft in Survival Mode

EVO Minecraft MOOC Week 4: Survival #evomc16

First of all, I have to say, I LOVE survival mode. I’ve learned more about Minecraft (and about myself) in survival, both in singleplayer and multiplayer worlds, than I ever have in creative mode.

I am an explorer, not a builder. I know how to build basic things, but it doesn’t really interest me. I tend to only build in one style (medieval/cabin) when I build something formal, and most of the time what I build are shelters where I’m exploring. When I find a good place, I’ll hole in somewhere and explore the area or mine until I get tired of it. In our EVO world, I hadn’t built anything myself until I got to an island in the middle of the sea, where I built a shelter in a cave.

Most of the time, if night falls while I’m exploring, I build a tower of gravel to stand on. I use gravel because I can get some flint from it when I break it down to get back to the ground. If I’m the only one on the server at the time, I’ll make a dirt platform above the ground like this one, so I can make a bed and sleep. I try to always keep a good supply of wood and wool with me, as well as sand, dirt, cobble, and gravel.

2016-02-24_21.21.29

I was really frustrated in the early days of this server because it kept lagging really badly and causing me to crash. I tried making maps, but had a lot of difficulty with losing them. The one time I was killed was from lag, and I lost everything underground somewhere. Eventually I went back, accumulated more resources, made more maps, and started exploring again. These are the maps mounted in the Admin Building near spawn.

2016-02-28_22.38.28 from Aaron

I take screenshots with inworld maps and F3 coordinates to mark waypoints and interesting places. On my computer, I move the screenshots to a different folder and sort them into subfolders depending on which server or realm they’re from. The screenshot below shows an ocean monument in the center, with nearby coordinates and the location (white arrow) on the map. The green arrow on the map shows where it is framed, so I can identify a home point when I’m away.

2016-02-12_21.07.18

I really enjoy playing with the other people on this (and every other) server. I’m amazed at the incredible things that people build, and the resources they offer to others. I hope others will make copies of my maps and use them to explore. Apparently the recent update to Minecraft 1.9 added new map features–I can’t wait to use them!

The VSTE Minecraft Server for Teachers

EVO Minecraft MOOC Week 3: Networking #evomc16

This MOOC has been a great place to find like-minded educators using Minecraft. Other groups I’m part of include two other communities on Google+: Minecraft in Education and MinecraftEdu, as well as Bron Stuckey’s community, The Minecraft Experience (http://www.minecraftexperience.net/). My favorite Minecraft community, though, is my friends and colleagues on the VSTE Minecraft server.

The Virginia Society for Technology in Education (VSTE), an affiliate of ISTE, has been exploring virtual worlds since 2008 (http://www.vste.org/index/SL.html), when it opened VSTE Island in Second Life. I’ve been active with VSTE in virtual worlds since 2012, and have found its members to be among the most active education professionals around. VSTE maintains a Minecraft vanilla server in Creative mode for teachers who want to learn to play.

I hosted a tour of the server for the EVO Minecraft MOOC last Sunday, Feb. 7. It was fun to introduce some more teachers to the server, and show off some of our builds. We especially enjoyed DrNosall’s new underground roller coaster, MrZwaaa’s redstone displays, and MrsGielen’s Winter Castle.

2016-02-14_14.51.49 2016-02-15_09.27.05 2016-02-14_14.47.52

Educators need to be approved and whitelisted for this server before entering it. Once approved, they are welcome to come in any time and play. We are a community of learners, respecting and sharing each other’s builds and ideas.

 

Inworld Maps in Minecraft

EVO Minecraft MOOC – Week 2 Reflection #evomc16

I’ve had fun hanging out on the server this week. I built a library to house my map wall, and made a couple of maps.

Ghostraven Library on superflat EVO Minecraft MOOC server

Ghostraven Library on superflat EVO Minecraft MOOC server

At the 4/4 scale there isn’t much point to doing maps in a superflat world like this, but it was good practice. It seems like a lot of people don’t know about making inworld maps in Minecraft. (It’s confusing because “map” in Minecraft also means a created world that can be replicated.)

Two maps mounted on a wall in the Ghostraven Library

Two maps mounted on a wall in the Ghostraven Library

The maps below show the originals that are mounted on the wall above. Inworld maps in Minecraft only show places that the person has explored.

The northern map in the EVO Minecraft MOOC superflat server

The northern map in the EVO Minecraft MOOC superflat server

The southern map in the EVO Minecraft MOOC superflat server

The southern map in the EVO Minecraft MOOC superflat server

When someone has a copy of a map in their hotbar, all of the copies of that map, including the one on the wall, are updated. This can be really useful for a group exploring a new world. As you travel through the world you can see your position on the map. If you are still in the area where the map is mounted, that place is marked in green.

This Minecraft map wall (from a different server) shows maps of the same location in gradually increasing scale, from close-up (1/4) to zoomed out (4/4).

Minecraft map wall showing scale

Minecraft map wall showing scale

This is a composite map wall of the same area, with all of the maps completely zoomed out (4/4 scale)

This is a composite map wall of the same area, with all of the maps completely zoomed out (4/4 scale).

This is a composite map wall of the same area, with all of the maps completely zoomed out (4/4 scale).

This Minecraft Wiki article explains maps more thoroughly: http://minecraft.gamepedia.com/Map_(Item). I have a terrible sense of direction, inworld and out, and having a map with me helps me stay on track.

Games and Play in Professional Development

EVO Minecraft MOOC – Week 1 Reflection #evomc16

I’m reading one of the suggested articles: Kuhn, Jeff. (2015). Meaningful Play – Making Professional Development Fun. TESL-EJ 18, 4:1-8. Available: http://tesl-ej.org/pdf/ej72/int.pdf and http://www.tesl-ej.org/wordpress/issues/volume18/ej72/ej72int/. I’ve also been thinking that gaming literacy is something many of our teachers have been neglecting. Inhabiting a virtual world such as Second Life or Minecraft helps with this, too. Learning to move and interact with people and objects in a 3D virtual environment is becoming a life skill.

Kuhn writes, “Good games and good learning are hard to tell apart.” Unfortunately, many, many games used for educational purposes are didactic, for the sole purpose of teaching some learning objective(s). This is analogous to didactic children’s books, most of which do not deserve the label “literature.” Students have learned to mistrust “educational” games as ways to manipulate them into learning something inherently boring.

This quote from Vance Stevens resonates with me, too: “the nature of the game changed for me once we got a community into the mix.” When I started playing Minecraft, I started out in singleplayer creative mode, then moved to the VSTE Minecraft server in creative mode; then singleplayer survival mode, followed by a survival mode server with some friends from Second Life. Being able to interact with other people and their creations inworld makes all the difference in my engagement with the world.

As the librarian in my school, one of the best ways for me to influence the curriculum is through offering professional development for our teachers. In my experience, teachers have a lot of difficulty giving themselves time to play. I led a Minecraft 101 concurrent session at our most recent VSTE conference (Virginia Society for Technology in Education), and as soon as the initial talking and setup part of the session was over, most of the people left rather than play. In the US, there seems to be a prevailing attitude that play is a waste of time. It’s hard to know how to overcome this, but I think it’s a crucial part of promoting games in professional development.

Minecraft and Media Literacy

MInecraft and Media Literacy Header

By Beth S. O’Connell and Marianne Malmstrom

I’ve been working on getting Minecraft into our school for about a year now, ever since I discovered for myself how (surprisingly) immersive and thought-provoking it can be. When our school system got a grant for a school calendar study which resulted in a twice-yearly Intersession week between quarters, the opportunity arose. I used Knowclue Kidd’s (Marianne Malmstrom) idea for real estate ads in Minecraft to teach some media literacy concepts. The kids had a blast playing, and even learned a little about how advertising techniques are used.

Once the new calendar was approved, the teachers and staff members were given one hour to come up with a plan for their intersession class. Each of us would be teaching a half-day class for five days. We had to provide fun activities that linked to our state standards. In just that short period of time, we came up with some amazing ideas! This was my submission:

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Intersession Title: Minecraft and Media Literacy

Grade Level: 7

Content(s) and Standard(s):

7.3 The student will understand the elements of media literacy. a) Identify persuasive/informative techniques used in nonprint media including television, radio, video, and Internet. b) Distinguish between fact and opinion, and between evidence and inference. c) Describe how word choice and visual images convey a viewpoint. d) Compare and contrast the techniques in auditory, visual, and written media messages. e) Craft and publish audience-specific media messages

Brief Description:

After learning about persuasive techniques in the media, students will build a house in Minecraft and create a video advertisement with machinima.

Are you tired of being manipulated by advertisers? Learn their tactics! Students will build a house in Minecraft and market it with a machinima real estate ad.

Detailed List of Materials Needed:

  • MinecraftEdu server and 25-30 licences (https://minecraftedu.com/purchase)

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Getting MinecraftEdu installed and working felt like swimming upstream against a strong current. Our IT department was very willing and supportive, but had a lot of competing demands on their time. Eventually we hope to have MinecraftEdu hosted on a district server, but for this project I ran the server on my school-issued laptop. We used a 30-workstation computer lab, which I spent several hours configuring so the server IP address was already added when the students started the software. (The IT department set a fixed IP address for my laptop.)

We’re using the Canvas LMS (learning management system) this year in our district, so I spent some time creating a course with assignments and resources for this class. My class was scheduled for the last half of the school day, so I spent each morning getting ready for the class. For the first session, the students wrote a bulletin board post introducing themselves, and took a Minecraft Experience survey (created with Google Forms). At the beginning of the 3rd, 4th, and 5th days, they wrote a guided reflection piece, and they took another survey at the end of the class. Nothing was graded, but most of the students did a good job completing the assignments (despite some grumbling about having to wait to play.)

MInecraft and Media Literacy Canvas

We jumped right in at the beginning of the first day doing the MinecraftEdu Orientation. This build offers a lot for all levels, getting the completely inexperienced users started, and providing puzzles for the experienced players to figure out. The students were required to use their own real names, with no gamertags or numbers.

MinecraftEdu Orientation

After we played for an hour or so, I stopped them and had them log in to Canvas to do the survey and introduction. I started talking about media literacy by saying: “You’re being tricked! Every day, advertisers try to trick you into spending your money, or getting your parents to spend theirs. Have you noticed how this can happen? How do you feel about this?” The students seemed really unaware of this, in spite of the vast amount of media exposure that most kids have.

The next day I played some real estate ads that I found on YouTube (available on this playlist https://www.youtube.com/playlist?list=PLSn_3qRXdgj1DKid15BFNrHVqfSsFxaWp), asking them to look at some elements of video media  (lighting, editing, sound, language used, what is featured, camera shots). We talked about features of houses, and generated lists of essential, advantageous, and luxury features that they might want to include. I played Knowclue’s machinima of her students’ Minecraft real estate ads to show what we were aiming for. Here’s what Knowclue said via email about her class’s process:

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> I gave my 5th graders 3 class periods to build any single dwelling house they wanted on a single account. Since we are a 1:1 school I allowed kids to use mods as well if they had them on their personal computer. Didn’t feel that piece mattered for this project.
> We spent one class period looking at array of real estate commercials from our town that I had preselected. The commercials represented a range of house types from apartments to higher end homes. Before we watched the commercials we did a quick brainstorm to populate 3 categories:
> What is essential? (bathroom, kitchen, etc)
> What is an advantage? (garage, en suite bathrooms, etc)
> What would be a luxury? (theater, tennis courts, etc)
> Kids generate the list pretty quickly and we use it for a reference when we watch the videos.
> I asked the kids to watch each commercial carefully to identify the language used, the camera shots and what is featured.
> It’s a blast to dissect each commercial – kids pick this up really quickly, without much prompting. They LOVE identifying on the conventions to “sell” – I gave them very little instruction, mostly just prepared to ask questions. Sometimes I would ask them to identify what kinds of word/phrases they used and after kids generated the list, we would rematch the commercial. It’s a really fun class and you can get through quite a few examples after you generate the list of needs to luxury.
> I give them one class to construct the commercials for their house. I let them choose to use video or pictures, most choose pictures as that is pretty much represents the commercials they saw.
> 5 classes – pretty straight forward. Just so you know the 6th grade ran a simultaneous challenge on OpenSim. I met with 6th grade twice a week and gave them 6 periods to build since the learning curve was steeper.

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I had set up a random world in Creative mode for them to use. They were to explore, find somewhere to build, and give me the coordinates. Some students finished their houses that day, while others were still exploring at the end of class. Several students asked if they could work with a partner, and I encouraged this. I was pleased to see some new alliances developing by the end of the week, between students who didn’t know each other previously.

Minecraft Collaboration

The students did reflections at the beginning of each class after that. The next day I showed them how to take screenshots in Minecraft, how to find their screenshots and transfer them to their storage drives, and how to make a machinima with their screenshots in Moviemaker. They followed the directions with varying degrees of completion. I was learning along with them, staying one step ahead.

We did have some trouble with griefing. A few players flew around to other people’s houses throwing eggs, which then hatched into a plague of chickens. A few people’s houses were partially destroyed, and the perpetrators would not come forward. However, the worst destruction was my fault–on the last day I accidentally saved the world as the previous day’s work, losing all of the building they had done that day. ARRGGHH!! The class as a whole was very willing to help each other out. The responses I got from the end-of-course survey showed that the students really enjoyed the class and thought it went well.

I’m not sure how much the students really learned about media literacy. At least now they’re aware that it’s a thing, and that advertisers use techniques to get them and their parents to spend money. We’re having another Intersession in the spring, and I’m thinking of focusing on civics and developing a community. We had trouble with Moviemaker: although the students saved their files, I couldn’t open them up to show them to the class, so we couldn’t do the sharing at the end. Instead, I opened the world in Survival mode (no PvP) so they could play. That was really satisfying, and the inexperienced players had a chance to try it out.

I learned a lot from teaching this course, and getting to know the students better. I would say that they all were successful–they have a new awareness of media, they developed problem-solving abilities, relationships and coping strategies, and they had a great time playing together. The end-of-course survey showed an overwhelmingly positive response. I’m looking forward to working with our students in Minecraft again.

 

From Solo Librarian to Virtual World Librarian

For the past five years I have been a solo librarian, working without a library assistant. It’s been like going back in time to the 1960s, when most school librarians just checked books in and out. This year our district reinstated that position, so I can take our library back to the 21st Century! Our library already looks fantastic–it’s straightened up most of the time, the books are all shelved, and I can help the students out while they’re looking for books.

In my quest to maintain professional connections during the past five years, I began using the virtual world of Second Life to network with other educators and librarians. This has evolved to the point that I’m heavily involved in publicizing education events in the virtual worlds of Second Life, Open Simulator, and Minecraft. I’m Beth Ghostraven in all of those worlds.

I’m still a school librarian in the physical world (RL, aka Real Life), and that job is very important to me, but I’m going to start using this blog to explore my experiences using virtual worlds in education. As a solo librarian, my posts were few and far between because my time was stretched so thin. I’m hoping to keep this updated more often.