Remote School Librarianship – 2nd Quarter 2020-2021

The school year is almost half over! Here’s how things stand presently. We had some students back in the buildings last fall (some special education [SPED] and English language learners [ELL]), but when COVID-19 infection rates went up, we went back to 100% virtual. I am really thankful that our district is looking out for our safety. A very large neighboring district, which shall go unnamed, still has some students and teachers in the buildings. I’m very grateful that I don’t have school-age children of my own, as that’s a whole ‘nother can of worms, as we say around here.

I am still working almost 100% remotely. I go in for the Bookmobile on some Mondays, and when our Library Assistant is out I go in to pull book holds for students when they come up. We don’t have many students who come out to the Bookmobiles, but the number of books on hold is increasing, and the number actually picked up is increasing, too.

I liken my work this year to that old story of the man and the starfish on the beach. Once upon a time, a man saw hundreds of starfish stranded on the beach at low tide. He started picking them up and throwing them back into the ocean so they wouldn’t die. Another man came along and commented that it wouldn’t make any difference —  the other man couldn’t possible throw all of those starfish back in. The first man threw another starfish back in and said, “Yeah, but it made a difference for that one!”

starfish     

I may not be making a difference for everyone, but I am definitely helping the students and teachers that I have worked with.

Minecraft

Also on the plus side, Minecraft! Some of the other teachers formed a Gaming Club, online after school. The principal emailed me and asked if I would be willing to lead a Minecraft component for the club. I said Sure! and got to work. First, I needed to convince district admin to allow an application that had been blocked (for distracting students from classes). This was denied at first, then a few days later I got a request for student names, and accounts were created for them. Apparently the per-student fee is included in our district’s Microsoft 365 license, so we don’t need to pay anything to play Minecraft. Each student who signs up has to have a Microsoft account set up for them, and permission to download and install the Minecraft client on their Chromebook. So far there are over 100 students in the Gaming Club, and over 30 with Minecraft accounts.

I discovered after the first session that the students are able to host sessions in their own worlds. Given some of the disputes which arose in Minecraft in the previous Games Club that I ran, I was skeptical about this. So far, however, students seem to be getting along and helping each other out. Only a small number of the students have actually come to Gaming Club, but the ones who participate seem to be enjoying it. I have them fill out a Google form in which they agree to be kind, respectful, and responsible when playing. Hopefully this sets the tone. A couple of days ago I started running the Minecraft server during the lunch break, and several students have come in to play then. This is yet another way to build student relationships, to help them become more resilient.

Information Literacy

Information literacy is the ability to find, evaluate, and use information to solve problems. We use this for everything  from simple tasks like finding a friend’s phone number, to complex problems like finding a cure for cancer. Especially today, we are swimming in a sea of so much information, much of it wrong, that we could drown in it.

I believe that information literacy is the most essential quality that our students need to have by the time they leave school.

Years ago, at another middle school, I was able to collaboratively teach a 2-3 week research project for each grade level, every year. I’ve been trying to achieve that at my current school, to no avail. Research is now a part of our state Language Arts standards, and every language arts class in our school does a research project, but I am rarely even aware of what they’re working on, let alone helping with it. I don’t know where the disconnect is, and nobody else seems really bothered by this. I do what I can, when I can.

This quarter I sent out information about our eBook resources to the science teachers. A 6th grade science teacher asked if I would show her students how to access these resources. After I scheduled her classes, the other 6th grade science teacher asked if I would come to her classes, too. I happily agreed. This year the science and social studies classes are taught year-long, on alternating A and B days, for full block classes. I came to each class’s Zoom session for 35 minutes, during which I did a hands-on workshop showing the students how to use the resources, and where they could find more help on the library’s Canvas course. I encouraged student engagement by giving directions both in voice and in text, and asking students to type a Y in chat after they had completed a step. The classroom teachers also monitored student activity with GoGuardian, which lets them see what students are doing on their laptops in real time. They could also use this to help students troubleshoot problems.

Reflections

On a personal level, I know I’m probably in the minority, but I am really enjoying this time. Aside from the worries about the world outside, I love being home. My husband is here with me, and we keep each other company. I’m introverted, so when I’m alone, the solitude feeds my soul. Everything I need is here. I’m getting to the age where I’m thinking about retirement, and this is a nice little taste.

On a professional level, I am very slowly, but steadily, adding to the number of student and teacher connections that I’m making. I feel like I’m making a lot of progress with 6th grade, but I’d like to figure out how to get involved in 7th and 8th grade classes, too. In the meantime, this gives me time to work on basic library operations like ordering and cataloging books.

 

Building Community in Minecraft

As I noted in an earlier blog, I was able to teach a one-week course in Minecraft at my middle school, twice a year. During the 2015-2016 school year, in the two courses on Minecraft and Media Literacy, I noticed some troubling episodes of griefing (other players who, innocently or maliciously, cause trouble for others.) Objects built in Minecraft do not have builder identifiers like those in SL and similar worlds, and anyone can make or break objects anywhere. When things are damaged, students often do not have the maturity to admit when they’ve done something wrong, which makes it really difficult to figure out who damaged something. I wanted to explore community-building in Minecraft to see if this could be addressed socially, rather than punitively. I decided that my 2016-2017 Intersession courses would be on Community Building in Minecraft.

I set up the course so we would be addressing community-building on two fronts: our community as a class, and the community that we would (literally) build in Minecraft. I again housed the course content in our Canvas LMS. Our school uses Capturing Kids’ Hearts (CKH),which involves building a social contract together at the beginning of each course. Even though we would only be together for a week, it’s a worthwhile process. I also had the students do a Minecraft experience survey and daily reflective writing.

I spent quite a bit of time before the course started setting up a place for the students to build. I used the special MinecraftEdu blocks to make a border around a large area; lay down blocks to mark off and label 4 quadrants; and set up a survival hut in the middle.

For the first day, they played in Survival mode for about an hour, then we talked about which resources we needed to survive, and how we could obtain them. We also brainstormed about the same things in the physical world. My reflection from Day 1 included this: “The Minecraft Experience survey showed a wide range of experience levels, but most students seem to be familiar with at least the basics of Minecraft. In the survival world, they did a good job of finding and identifying resources. For the most part, they played without incident. I was able to play, myself, which doesn’t always happen. One student told me later that he felt like he was being griefed by someone, but didn’t feel like he could talk to the person without getting upset. I suggested approaching any situation like that with the most charitable explanation in mind–in this case, that the person probably didn’t mean it and was trying to fix it later.”

My reflection for Day 2 included: “We spent about an hour playing in the survival world. I had meant to let them play for about 10 minutes, but we were all having so much fun that we just kept on going. Afterwards a really productive discussion developed about what contributions people had made to the community, how trade could be handled, and what jobs and roles are needed in a community. That segued nicely into talking about what buildings we need in a community. I showed them a map of [our small city] with some of the community buildings located, then we listed what buildings we could include in our Minecraft community. We then rated them as essential (yellow), luxury (blue), or in-between (green). The 6th graders left on a field trip at 9:00, so they missed most of the discussion and planning.

“Next, we started planning the community on paper. One student drew a grid, and planned a railroad around the perimeter. Other students cut out their planned buildings on paper and embellished them with markers. There was lots of discussion about building methods.”

On the third day the students divided up into smaller groups to design and build together. Some students wanted to work individually, which was fine. Once we got inworld, each group had to find a spot on which to build, and write down the team members’ names and the Minecraft coordinates for their group. They continued to write a short reflection each day. I asked guiding questions such as:

  • What have you done in Minecraft today?
  • How are you helping your team?
  • How are others helping you?
  • What challenges are you facing in this class?
  • How do you feel about your experiences in this class so far, and why?

I found it worked best to have them do the reflection in the beginning of each class, about the previous day. That set the tone for the class, and gave them something to do while we got started. Of course, they weren’t being graded, so they didn’t have to meet any standards, but for the most part they wrote thoughtfully and quietly.

We had had some trouble with griefing, so we talked about it together but didn’t come to any conclusions or consensus about what to do about it. For the beginning of Day 4, I had them reflect on these questions:

  • What else would you like to learn to do in Minecraft?
  • Describe at least one example of griefing that you’ve observed in this class. How did it make different people feel? What are some good ways to deal with griefing?
  • What you plan to start with today
  • What you need to do to finish your build
  • How you have grown during this class
  • How do you feel about your experiences in this class so far, and why?
    What have you learned about yourself through this class?

I showed the students how to take and find screenshots of their builds, and I had hoped that they could put them together and make a short machinima like we had done for the Media Literacy course. They really weren’t too interested, and we just ran out of time. They could walk around inworld and visit each other’s buildings, and that made it easy for them to share what they were doing. This video shows some of their innovative ideas: http://www.youtube.com/watch?v=s1ce5ZROQJU

I’d like to say that we developed a close-knit and kind community in this course, but I really couldn’t conclude that it made much of a difference. That said, I do think that, for the most part, the students worked well together, had a lot of fun, and learned a lot.

Minecraft and Media Literacy

MInecraft and Media Literacy Header

By Beth S. O’Connell and Marianne Malmstrom

I’ve been working on getting Minecraft into our school for about a year now, ever since I discovered for myself how (surprisingly) immersive and thought-provoking it can be. When our school system got a grant for a school calendar study which resulted in a twice-yearly Intersession week between quarters, the opportunity arose. I used Knowclue Kidd’s (Marianne Malmstrom) idea for real estate ads in Minecraft to teach some media literacy concepts. The kids had a blast playing, and even learned a little about how advertising techniques are used.

Once the new calendar was approved, the teachers and staff members were given one hour to come up with a plan for their intersession class. Each of us would be teaching a half-day class for five days. We had to provide fun activities that linked to our state standards. In just that short period of time, we came up with some amazing ideas! This was my submission:

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Intersession Title: Minecraft and Media Literacy

Grade Level: 7

Content(s) and Standard(s):

7.3 The student will understand the elements of media literacy. a) Identify persuasive/informative techniques used in nonprint media including television, radio, video, and Internet. b) Distinguish between fact and opinion, and between evidence and inference. c) Describe how word choice and visual images convey a viewpoint. d) Compare and contrast the techniques in auditory, visual, and written media messages. e) Craft and publish audience-specific media messages

Brief Description:

After learning about persuasive techniques in the media, students will build a house in Minecraft and create a video advertisement with machinima.

Are you tired of being manipulated by advertisers? Learn their tactics! Students will build a house in Minecraft and market it with a machinima real estate ad.

Detailed List of Materials Needed:

  • MinecraftEdu server and 25-30 licences (https://minecraftedu.com/purchase)

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Getting MinecraftEdu installed and working felt like swimming upstream against a strong current. Our IT department was very willing and supportive, but had a lot of competing demands on their time. Eventually we hope to have MinecraftEdu hosted on a district server, but for this project I ran the server on my school-issued laptop. We used a 30-workstation computer lab, which I spent several hours configuring so the server IP address was already added when the students started the software. (The IT department set a fixed IP address for my laptop.)

We’re using the Canvas LMS (learning management system) this year in our district, so I spent some time creating a course with assignments and resources for this class. My class was scheduled for the last half of the school day, so I spent each morning getting ready for the class. For the first session, the students wrote a bulletin board post introducing themselves, and took a Minecraft Experience survey (created with Google Forms). At the beginning of the 3rd, 4th, and 5th days, they wrote a guided reflection piece, and they took another survey at the end of the class. Nothing was graded, but most of the students did a good job completing the assignments (despite some grumbling about having to wait to play.)

MInecraft and Media Literacy Canvas

We jumped right in at the beginning of the first day doing the MinecraftEdu Orientation. This build offers a lot for all levels, getting the completely inexperienced users started, and providing puzzles for the experienced players to figure out. The students were required to use their own real names, with no gamertags or numbers.

MinecraftEdu Orientation

After we played for an hour or so, I stopped them and had them log in to Canvas to do the survey and introduction. I started talking about media literacy by saying: “You’re being tricked! Every day, advertisers try to trick you into spending your money, or getting your parents to spend theirs. Have you noticed how this can happen? How do you feel about this?” The students seemed really unaware of this, in spite of the vast amount of media exposure that most kids have.

The next day I played some real estate ads that I found on YouTube (available on this playlist https://www.youtube.com/playlist?list=PLSn_3qRXdgj1DKid15BFNrHVqfSsFxaWp), asking them to look at some elements of video media  (lighting, editing, sound, language used, what is featured, camera shots). We talked about features of houses, and generated lists of essential, advantageous, and luxury features that they might want to include. I played Knowclue’s machinima of her students’ Minecraft real estate ads to show what we were aiming for. Here’s what Knowclue said via email about her class’s process:

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> I gave my 5th graders 3 class periods to build any single dwelling house they wanted on a single account. Since we are a 1:1 school I allowed kids to use mods as well if they had them on their personal computer. Didn’t feel that piece mattered for this project.
> We spent one class period looking at array of real estate commercials from our town that I had preselected. The commercials represented a range of house types from apartments to higher end homes. Before we watched the commercials we did a quick brainstorm to populate 3 categories:
> What is essential? (bathroom, kitchen, etc)
> What is an advantage? (garage, en suite bathrooms, etc)
> What would be a luxury? (theater, tennis courts, etc)
> Kids generate the list pretty quickly and we use it for a reference when we watch the videos.
> I asked the kids to watch each commercial carefully to identify the language used, the camera shots and what is featured.
> It’s a blast to dissect each commercial – kids pick this up really quickly, without much prompting. They LOVE identifying on the conventions to “sell” – I gave them very little instruction, mostly just prepared to ask questions. Sometimes I would ask them to identify what kinds of word/phrases they used and after kids generated the list, we would rematch the commercial. It’s a really fun class and you can get through quite a few examples after you generate the list of needs to luxury.
> I give them one class to construct the commercials for their house. I let them choose to use video or pictures, most choose pictures as that is pretty much represents the commercials they saw.
> 5 classes – pretty straight forward. Just so you know the 6th grade ran a simultaneous challenge on OpenSim. I met with 6th grade twice a week and gave them 6 periods to build since the learning curve was steeper.

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I had set up a random world in Creative mode for them to use. They were to explore, find somewhere to build, and give me the coordinates. Some students finished their houses that day, while others were still exploring at the end of class. Several students asked if they could work with a partner, and I encouraged this. I was pleased to see some new alliances developing by the end of the week, between students who didn’t know each other previously.

Minecraft Collaboration

The students did reflections at the beginning of each class after that. The next day I showed them how to take screenshots in Minecraft, how to find their screenshots and transfer them to their storage drives, and how to make a machinima with their screenshots in Moviemaker. They followed the directions with varying degrees of completion. I was learning along with them, staying one step ahead.

We did have some trouble with griefing. A few players flew around to other people’s houses throwing eggs, which then hatched into a plague of chickens. A few people’s houses were partially destroyed, and the perpetrators would not come forward. However, the worst destruction was my fault–on the last day I accidentally saved the world as the previous day’s work, losing all of the building they had done that day. ARRGGHH!! The class as a whole was very willing to help each other out. The responses I got from the end-of-course survey showed that the students really enjoyed the class and thought it went well.

I’m not sure how much the students really learned about media literacy. At least now they’re aware that it’s a thing, and that advertisers use techniques to get them and their parents to spend money. We’re having another Intersession in the spring, and I’m thinking of focusing on civics and developing a community. We had trouble with Moviemaker: although the students saved their files, I couldn’t open them up to show them to the class, so we couldn’t do the sharing at the end. Instead, I opened the world in Survival mode (no PvP) so they could play. That was really satisfying, and the inexperienced players had a chance to try it out.

I learned a lot from teaching this course, and getting to know the students better. I would say that they all were successful–they have a new awareness of media, they developed problem-solving abilities, relationships and coping strategies, and they had a great time playing together. The end-of-course survey showed an overwhelmingly positive response. I’m looking forward to working with our students in Minecraft again.